Why? Cos I reckon the best experience of using K-Climb should be found when using Wahoo’s App (all in the family).
About a month back I added KickR climb to the pain cave (hooked up to KickR V5) …
It’s a nice to have for sure, BUT I’m surprised not to see greater integration. Yep you can feel (and hear) the K-Climb moving up n down broadly in line with the number changes top right, but the shifts are pretty crude (abrupt in <1sec) and that’s your lot - no clues of any integration or extra visuals on screen.
So I’ve some ideas how SYSTM might improve the integration with K-Climb in order to optimise the Climb experience using SYSTM over other apps. Chip in if you have some too(?)
Here’s three for the pot …
- Visual cues. On my iMac at least the Gradient % is fixed top right position in the black RHS border. There nothing else in the vertical south of that until the residual timings at the foot of the border.
I’d be keen on the 0% appearing mid screen and its position moving north or south in line with how the gradient changes (using the entire border) maybe with a visual blinking arrow to augment during change.
When you become familiar with positioning I think you’d see this with peripheral vision - and that would help your focus stay on the video. The more my eyes do that the more immersive I find the experience.
Graduated changes - more like mimicking gradual slope changes. Not just binary rise and falls in <1sec.
Cobble shudder - (guess this might not be mechanically achievable but hey) quick rise and falls creating a ‘shuddering effect’ on the front forks mimicking the cobbles.